To counter that, various speedup perks and Masteries begin appearing in the late game.Ĭlearing the Spire opens up Liquification, a way to beat all enemies in an early Zone at once, letting you breeze through the beginning.īeef Gate: If a boss has the go-first skill and does more damage than your Trimps combined HP and blocking skill, you cant get past him until you increase those two stats. Sixteen days later, Patch 4.81 brought up the odds somewhat by giving each Heirloom of that tier a bonus empty slot.Īdvertisement: As you progress, the early Zones become very easy, but because fighting happens at a certain maximum speed, they take time to go through on every run. The planet of the Trimps is in a different dimension than your home planet.Īnti-Frustration Features: Patch 4.8 added a new Heirloom tier which didnt allow to reroll bonuses, making hunting for the perfect ones a weeks long quest. Soon, you have enough resources to start sending out your Trimps to explore the world.Īdvertisement: Contains examples of: Added Alliterative Appeal: The speedrun achievements for Spire II are called Toxic Treader, Toxic Trotter, Toxic Traveller, Toxic Tempo and Toxic Teleporter.Ī Zone 430 story message goes like this: The Trimps tried tying two Turkimps to this tall tree, then the Turkimps thrashed those three trillion Trimps, throwing the Trimps tumbling towards the tall tree.Īnother Dimension: Many worlds can be found in other dimensions, and reached through maps.
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